![]() When an enemy is killed by bleeding, they will not leave a corpse behind, giving your party an easier time to get rid of big sized enemies' corpses in order to reach the back ranks if you do not have corpse-clearing skills. Most bleeds in the game last for 3 turns, or 5 turns if applied with a critical hit. ![]() Bleeding heroes and enemies will take health damage equal to the strength of the bleed at the start of their turn. Also, it might just be me, but it seems like I take a lot more damage in the Cove than I do elsewhere (Again, I don't have too much experience, but after those couple of missions I was not excited to head back in.Bleed is a damage over time status effect similar to blight. It's certainly doable, but the other areas off much less resistance and seem to have just as many goodies lying around (Better actually, since I have so many damn Crests lying around). The Crushers make me cry a little, and I haven't even seen some of the other big guys yet (On account of not going into the Cove much). The Deep Stingers are a pain, especially with their high stun chance. Which also wouldn't be such a big deal if there weren't Shamans running around, which are the only basic enemies in the game (Off the top of my head) which can heal their allies. Geez, where to start? The Guardians, even at low levels, have a ton of health and protection, which might not be so big an issue if they couldn't guard others. I don't feel it's harder than the others, although I do always bring a plague doctor for that area. ![]() Originally posted by Redalion:Curious why you feel the Cove is the hardest area.
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